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i4Life Pre-Departure 
Training 

Tools used: 

Articulate Storyline

Miro

Figma 

Adobe After Effects 

 

Adobe Premier Pro

Adobe Photoshop 

Adobe Illustrator

Adobe Lightroom 

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i4Life Pre-Departure Training Project

i4Life is an Irish non-profit organisation that provides healthcare, education, and community support to vulnerable children and families in Zambia. Its volunteer-led projects focus on nutrition, HIV/AIDS awareness, child development, and healthcare training.

 

The charity also runs outreach programmes in schools and communities, working to improve quality of life and promote sustainable change through compassion, education, and practical support.

The i4Life team approached us to design an interactive pre-departure training course for volunteers travelling to Zambia. The aim was to prepare them for the diverse challenges they might face by providing practical guidance, cultural awareness, and knowledge of i4Life’s mission.

Collaboration Approach

As this was a collaborative project, we applied Salmon’s Taxonomy of Collaboration to structure the teamwork. This ensured that every participant could contribute their strengths, share knowledge, and build trust—essential for a successful collaboration. We used the Miro platform to support communication and information-sharing throughout the project.

The process was guided by the ADDIE model (Analyse, Design, Development, Implementation, and Evaluation).

Analysis Phase

In the analysis stage, we carried out extensive research on:

  • i4Life’s history, policies, and requirements

  • Zambia’s cultural, geopolitical, and social context

  • Existing pre-departure training courses for inspiration and benchmarking

We also conducted an interview with a Subject Matter Expert (SME) to inform the needs analysis and ensure the course content was accurate and relevant.

Design Phase

The design stage focused on the look, feel, and structure of the course. Key tasks included:

  • Storyboarding the modules

  • Outlining course structure and flow

  • Selecting instructional strategies and learning activities

We also used Bloom’s Taxonomy to help define learning outcomes and guide the design of activities.

Development Phase

In the development stage, the training programme was built using both digital design and live-action film elements. Module titles and learning objectives were finalised, and the storyboard was used to map out the content across the course.

The course included a mix of:

  • Design elements: graphics, animations, and interactive activities

  • Film elements: live-action video demonstrations and interviews

To make the course engaging, we implemented features such as an interactive map and a digital scrapbook, helping volunteers familiarise themselves with Zambia’s geography, people, and culture before departure.

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