i4Life Pre-Departure
Training
Tools used:
Articulate Storyline
Miro
Figma
Adobe After Effects
Adobe Premier Pro
Adobe Photoshop
Adobe Illustrator
Adobe Lightroom

i4Life Pre-Departure Training Project
i4Life is an Irish non-profit organisation that provides healthcare, education, and community support to vulnerable children and families in Zambia. Its volunteer-led projects focus on nutrition, HIV/AIDS awareness, child development, and healthcare training.
The charity also runs outreach programmes in schools and communities, working to improve quality of life and promote sustainable change through compassion, education, and practical support.
The i4Life team approached us to design an interactive pre-departure training course for volunteers travelling to Zambia. The aim was to prepare them for the diverse challenges they might face by providing practical guidance, cultural awareness, and knowledge of i4Life’s mission.
Collaboration Approach
As this was a collaborative project, we applied Salmon’s Taxonomy of Collaboration to structure the teamwork. This ensured that every participant could contribute their strengths, share knowledge, and build trust—essential for a successful collaboration. We used the Miro platform to support communication and information-sharing throughout the project.
The process was guided by the ADDIE model (Analyse, Design, Development, Implementation, and Evaluation).
Analysis Phase
In the analysis stage, we carried out extensive research on:
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i4Life’s history, policies, and requirements
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Zambia’s cultural, geopolitical, and social context
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Existing pre-departure training courses for inspiration and benchmarking
We also conducted an interview with a Subject Matter Expert (SME) to inform the needs analysis and ensure the course content was accurate and relevant.
Design Phase
The design stage focused on the look, feel, and structure of the course. Key tasks included:
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Storyboarding the modules
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Outlining course structure and flow
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Selecting instructional strategies and learning activities
We also used Bloom’s Taxonomy to help define learning outcomes and guide the design of activities.
Development Phase
In the development stage, the training programme was built using both digital design and live-action film elements. Module titles and learning objectives were finalised, and the storyboard was used to map out the content across the course.
The course included a mix of:
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Design elements: graphics, animations, and interactive activities
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Film elements: live-action video demonstrations and interviews
To make the course engaging, we implemented features such as an interactive map and a digital scrapbook, helping volunteers familiarise themselves with Zambia’s geography, people, and culture before departure.
